POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
29 Jul 2024 02:33:29 EDT (-0400)
  Re: Povray 4? wish list  
From: Alessandro Coppo
Date: 6 Dec 2001 12:38:02
Message: <3c0facfa@news.povray.org>
Thorsten Froehlich wrote:

> In article <3c0f5c5b@news.povray.org> , Alessandro Coppo <a.c### [at] iolit>
> wrote:
> 
>> little more than 20/40 lines
> 
> You obviously never looked into the POV-Ray source code.  Hardly any of
> the proceduaral textures (which is _basically_ what you call shader) is
> complex
> at all.  They are very simple 5 to 20 line C functions, even the fractal
> patterns are...

I haven't seen a 40-liner POV C-source pattern capable of creating a word 
with colored continents, cloud system with Coriolis-like overall shape and 
atmosphere absorbtion.... I HAVE seen a RenderMan shader doing so...

The ONLY reason why I haven't just downloaded BMRT and stopped thinking 
about POV is that BMRT is even less open source than POVRay!!!

Bye

P.S.: why the POVTeam asked in fact for feedbacks in the past about POV4 
feature list when all of you already have granitic ideas about what is 
"good" and what is not? I do not ask questions when I have already made up 
my mind.

P.P.S.: I have had a "look" at POV 3.1 source, POVMAN, MegaPOV, Ray++, 
Panorama, idx3,  Rayshade,  Radiance, Ray++, ArtOfIllusion, Raja and 
zrcube...


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