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Thorsten Froehlich wrote:
> In article <3c0f5c5b@news.povray.org> , Alessandro Coppo <a.c### [at] iol it>
> wrote:
>
>> little more than 20/40 lines
>
> You obviously never looked into the POV-Ray source code. Hardly any of
> the proceduaral textures (which is _basically_ what you call shader) is
> complex
> at all. They are very simple 5 to 20 line C functions, even the fractal
> patterns are...
I haven't seen a 40-liner POV C-source pattern capable of creating a word
with colored continents, cloud system with Coriolis-like overall shape and
atmosphere absorbtion.... I HAVE seen a RenderMan shader doing so...
The ONLY reason why I haven't just downloaded BMRT and stopped thinking
about POV is that BMRT is even less open source than POVRay!!!
Bye
P.S.: why the POVTeam asked in fact for feedbacks in the past about POV4
feature list when all of you already have granitic ideas about what is
"good" and what is not? I do not ask questions when I have already made up
my mind.
P.P.S.: I have had a "look" at POV 3.1 source, POVMAN, MegaPOV, Ray++,
Panorama, idx3, Rayshade, Radiance, Ray++, ArtOfIllusion, Raja and
zrcube...
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