Christoph Hormann wrote:
>
>
> Alessandro Coppo wrote:
>>
>> It came to me that displacement mapping is almost like isosurfaces. For
>> example, a displacement mapped sphere is an isosurface described by
>> a sphere + displacement function. So I would not call it impossible (or
>> only for meshes) but "just" computationally heavy.
>>
>
> I just want to mention that this is not really true, 'displacement' with
> isosurfaces works much different than with meshes. For example in your
> sphere sample you can get separate surface parts with an isosurface while
> this is impossible with displacement mapping.
>
> Christoph
>
I was just pointing out a way to handle the problem with objects defined not
by meshes but by some mathematical properties (x^2 + y^2 + z^2 = r)
Bye!!!
B.T.W. displacement mapping is NOT the most important subject for pov4....
there are other more pressing needs.
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