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In article <3c0f5c5b@news.povray.org> , Alessandro Coppo <a.c### [at] iol it>
wrote:
> little more than 20/40 lines
You obviously never looked into the POV-Ray source code. Hardly any of the
proceduaral textures (which is _basically_ what you call shader) is complex
at all. They are very simple 5 to 20 line C functions, even the fractal
patterns are...
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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