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"Tim Nikias" wrote:
> Well, now that I know properly how trace() works, why
> haven't I seen a scene with particles bound around in
> a little room, stuffed with some sphere, cylinders and
> boxes?
Because all people don't necessarily have the same idea as you of what the
"ultimate show-off animation" is. I personally find collisions with spheres,
cylinders and boxes a bit boring because they're just simple geometric
shapes, and they don't occur much in the real world. But I've done a few
animations with collisions with height-fields, which you can see on my
website.
> You know, I'd really like to see some physical action there
We're not mind-readers. We have done lots of animations and if they don't
happen to please your exact tastes, that's not our problem.
If you ask us to try out a specific idea for an animation, maybe one of us
will try it out if you're lucky, but really, we do mainly what *we* think is
fun...
> I hope it's possible and that someone will create an awesome
> animation from this idea...
I think there have been lots of awesome animations already. It's very
difficult to know what your idea of "an awesome animation" is.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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