POV-Ray : Newsgroups : povray.binaries.animations : More scene action on particles : Re: More scene action on particles Server Time
2 Nov 2024 13:19:50 EDT (-0400)
  Re: More scene action on particles  
From: Rune
Date: 6 Dec 2001 07:23:58
Message: <3c0f635e@news.povray.org>
"Tim Nikias" wrote:
> Well, now that I know properly how trace() works, why
> haven't I seen a scene with particles bound around in
> a little room, stuffed with some sphere, cylinders and
> boxes?

Because all people don't necessarily have the same idea as you of what the
"ultimate show-off animation" is. I personally find collisions with spheres,
cylinders and boxes a bit boring because they're just simple geometric
shapes, and they don't occur much in the real world. But I've done a few
animations with collisions with height-fields, which you can see on my
website.

> You know, I'd really like to see some physical action there

We're not mind-readers. We have done lots of animations and if they don't
happen to please your exact tastes, that's not our problem.

If you ask us to try out a specific idea for an animation, maybe one of us
will try it out if you're lucky, but really, we do mainly what *we* think is
fun...

> I hope it's possible and that someone will create an awesome
> animation from this idea...

I think there have been lots of awesome animations already. It's very
difficult to know what your idea of "an awesome animation" is.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.