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In article <3c0f558d.1210938@news.povray.org> , ken### [at] uniplan it (Angelo
'kENpEX' Pesce) wrote:
>>Define "trick." You do it via a process that very closely resembles
>>the actual physical process that causes blurred reflection. I fail to
>>see how that can be considered a "trick."
>
> From the povray VFAQ:
>
> The ***trick*** is to use averaged textures with differing normals:
I think he won that argument, Warp ;-)
While we are at it, I also noticed you sometimes use the politically
incorrect term "source code" for what should be called "scene description"
in your FAQ:
We don't want to confuse new users who read the FAQ to think "source code"
== "programming" == 'post in povray.programming' as we see it happen from
time to time, do we? :-) :-) :-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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