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In article <3c0f53e6.788389@news.povray.org> , ken### [at] uniplan it (Angelo
'kENpEX' Pesce) wrote:
> Mhmm... I think that the raytracer should support those surfaces
> directly as it's hard for a modeller to do accurate tessellation. I
> know if I have only one big nurbs model and an infinite plane, i can
> use max tessellation and go with this... But if I have a complete,
> complex scene, with many nurbs characters and a complex background, I
> don't want to alter manually the tessellation parameters for every
> object if it's far away or near the camera...
Ah, so the modeler can't do good tessellation and POV-Ray should magically
be able to do a better job with the same input data?
Thorsten
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