POV-Ray : Newsgroups : povray.binaries.animations : Trace and its flexibility (considering Particles) : Re: Trace and its flexibility (considering Particles) Server Time
2 Nov 2024 13:19:08 EDT (-0400)
  Re: Trace and its flexibility (considering Particles)  
From: Nekar Xenos
Date: 6 Dec 2001 05:53:55
Message: <3c0f4e43@news.povray.org>
Thanks, Christoph. I'll check it out.

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C0F253E.C9A87F65@gmx.de...
>
>
> Nekar Xenos wrote:
> >
> > This is the part I don't understand yet. How can I use this direction of the
> > normal to rotate an object according to this direction. The sample uses a
> > cylinder, which is easy. But I need to use rotate <x,y,z>  for my object
(the
> > logo on my car).
>
> See 'Reorient_Trans()' in transforms.inc
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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