"Mike Williams" <mik### [at] nospamplease> wrote in message
news:UW4### [at] econymdemoncouk...
> and the direction of the normal at that
> point.
This is the part I don't understand yet. How can I use this direction of the
normal to rotate an object according to this direction. The sample uses a
cylinder, which is easy. But I need to use rotate <x,y,z> for my object (the
logo on my car).
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
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