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On 5 Dec 2001 18:23:29 -0500, Warp <war### [at] tag povray org> wrote:
>Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
>: Ok, I understand that there are problems with it, but as this is a
>: really needed feature imho we should try to find a workaround...
>
> You have still failed to explain why it's "a really needed feature".
Because I'm sure that maaany intresting shaders will be made if we
make an easy system to do them. Just check out how many shaders you
can find for renderman, or how many shader collections there are for
raytracers that support pluggable shaders (mentalray,lightwave, or mhm
do U know/remember the essence collection for imagine??). Just think
about cloud shaders, skin (translucent) shader, special effects,
cel-look shaders, improved local reflection models... With renderman
shaders you can even replicate fur...
Also this is a feature that is not common among freeware raytracers
(and not so common among commercial raytracers too) so povray could
make another big step toward being the definitive renderer
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