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On 5 Dec 2001 15:47:23 -0500, Warp <war### [at] tag povray org> wrote:
>Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
>: But no professional graphician will
>: do a scene using those math primitives. Just take any 3d modelling
>: program and try to find a perfect sphere primitive... they will output
>: a triangle mesh or a nurbs surface... :P
>: Of course all the features I added in my wish list where intended to
>: make povray a "professional" level raytracer.
>
> I don't understand why making a program "professional" means in practice
>removing 90% of its functionality, devolving it to a degree that no-one can
>use it directly.
Read my previous post... I'm not telling you to remove anything, just
to switch the priority list...
> POV-Ray supports very fast meshes. What else do you want? Use your bloody
>modeller and make all the meshes you want, then render them with povray. What
>else do you want?
Meshes are really not enough... At least I should have nurbs surfaces
(yep it's different, as having direct nurb support in the renderer
means that it will adjust tessellation adaptively, I can't
retessellate my model every frame if it's near or far from the
camera...)
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