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In article <3c0e7d94.866669@news.povray.org> , ken### [at] uniplan it (Angelo
'kENpEX' Pesce) wrote:
> So such a plugin-modular architecture will only make povray better for
> some plattforms, but you won't notice any difference because, actually
> you just can't add a new shader without recompiling. The point is, if
> U don't complain about this problem now, why should U complain about
> it later? And btw using a modular design, adding shaders will be
> easier with the static-linked-model too. Also if U plan to add a new
> shader every day (but I don't think so, so U should not recompile pov
> so often) you can just do an incremental build, and U won't spend
> 15-20 minutes every time...
If you had ever looked at the source code you would know that it is fairly
modular (well, as modular as a 1980s C program could be)...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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