|
![](/i/fill.gif) |
In article <3c0e7c89.599326@news.povray.org> , ken### [at] uniplan it (Angelo
'kENpEX' Pesce) wrote:
> nowdays everything is modelled with nurbs,
> subdivision surfaces and polygons
All of which get broken down into triangles so graphic accelerators can show
you a fast preview. If you had ever looked at more than just the absolute
basic parts of POV-Ray you would have noticed blobs, sors and other more
complex object types that are far superior when modeling organic shapes than
any kind/implementation of nurbs.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |