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Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
: Spheres, quartics, infinite planes etc are just something used in old
: raytracing shows (four sphere and a reflective checkerboard plane
: image? no thanks), nowdays everything is modelled with nurbs,
: subdivision surfaces and polygons
Really? Guess what was used in this image:
http://www.irtc.org/ftp/pub/stills/2000-04-30/drunkpat.jpg
If you guessed "mainly boxes, cylinders, spheres, blobs, etc", then you
guessed right.
Does this image look to you as an "old raytracing show"?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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