POV-Ray : Newsgroups : povray.programming : Povray 4? wish list : Re: Povray 4? wish list Server Time
29 Jul 2024 04:32:45 EDT (-0400)
  Re: Povray 4? wish list  
From: Angelo 'kENpEX' Pesce
Date: 5 Dec 2001 15:19:55
Message: <3c0e80f3.1729871@news.povray.org>
On 4 Dec 2001 18:36:11 -0500, Warp <war### [at] tagpovrayorg> wrote:

>Angelo 'kENpEX' Pesce <ken### [at] uniplanit> wrote:
>: But in real scenes (the ones you get with a modelling program)
>: you don't use spheres, cylinders etc, but polygons, nurbs, b-splines,
>: and subdivision surfaces. In those things lightflow is faster...
>
>  So by your definition, these are not "real scenes":
>
>http://www.irtc.org/ftp/pub/stills/2001-04-30/aseafort.jpg
>http://www.irtc.org/ftp/pub/stills/2000-04-30/drunkpat.jpg
>http://oz.irtc.org/ftp/pub/stills/1997-12-31/travieso.jpg

No those are not... :P
Those are some fine examples of what ppl can do with lots of patience
and they are really really great. But no professional graphician will
do a scene using those math primitives. Just take any 3d modelling
program and try to find a perfect sphere primitive... they will output
a triangle mesh or a nurbs surface... :P
Of course all the features I added in my wish list where intended to
make povray a "professional" level raytracer. I hope that this fine
piece of opensource software someday will make this next step towards
being the definitive renderer...

>  And I have yet to actually see measurements of identical triangle mesh
>scenes rendered significantly faster in lightflow than in povray.

As I told U I did those benchmarks, and other comparisons too...

>
>-- 
>#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
>rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
>],13),8)-3,10>#end blob{N(array[6]{11117333955,
>7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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