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On 4 Dec 2001 18:16:28 -0500, Warp <war### [at] tag povray org> wrote:
>Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
>: It's not dubious at all, as many other raytracers do that...
>
> So instead of having 1 million spheres take about 50 Megs of memory,
>you want them tesselated so that they will take 1 Gigabyte of memory?
>
>: It's
>: feasible, but I don't think it will be done for povray
>
> Why not? I don't see any reason why it couldn't be implemented in the future.
>Tesselating finite objects is not impossible (you just need to know its limits
>and you have to be able to trace it, and that's exactly what raytracing does).
Because it seems that ppl here don't like the idea...
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