POV-Ray : Newsgroups : povray.general : What abilites should a particle system have? : Re: What abilites should a particle system have? Server Time
20 Nov 2024 00:26:32 EST (-0500)
  Re: What abilites should a particle system have?  
From: Rick [Kitty5]
Date: 5 Dec 2001 07:11:07
Message: <3c0e0edb$1@news.povray.org>
> >>  ability to attach a generic object to every particle (blob, sphere,
> >> light, point etc)
> >
> >make that ability to attach any pov object to a particle, quick and dirty
> >collisions etc could be done using an objects bounding box
>
> Mhm, I think it's really important to have accurate collisions with
> meshes... I think that this can not be done with boundingboxes... For
> collisions I think that you can assume that particles are spheres (or
> points if It's too slow to do spheres), not check object->mesh
> collision as this would be really impossible

then have 2 options - accurate + quick and dirty


--

Rick

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