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> >> ability to attach a generic object to every particle (blob, sphere,
> >> light, point etc)
> >
> >make that ability to attach any pov object to a particle, quick and dirty
> >collisions etc could be done using an objects bounding box
>
> Mhm, I think it's really important to have accurate collisions with
> meshes... I think that this can not be done with boundingboxes... For
> collisions I think that you can assume that particles are spheres (or
> points if It's too slow to do spheres), not check object->mesh
> collision as this would be really impossible
then have 2 options - accurate + quick and dirty
--
Rick
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