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Angelo 'kENpEX' Pesce wrote in message <3c0cc693.932849@news.povray.org>...
>On 3 Dec 2001 16:18:05 -0500, Warp <war### [at] tag povray org> wrote:
>>Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
>>: Another option (a better one imho because it's lots faster and
>>: easier to develop too) is to use a shader-plugin architecture
>>
>> Dynamically loadable plugins and portability are mutually exclusive.
>>Not likely to happen. (Include files are a different thing, if that's what
>>you were talking about.)
>
>The standard unix version can discard
>this feature (and just rely on static linked shaders, this means that
>if U want to add a shader you have to recompile pov
Please explain how to do dynamically-loaded shaders using VMS. I
occasionally use my school's server to do renderings, and I don't want to
spend 15-20 minutes recompiling POV-Ray every time I want to use a new
shader.
--
Mark
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