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Mark James Lewin wrote:
>
> The motion of the whip itself looks great!
Thank you.
> Did you simulate a string (ie. a 1D cloth) to get the motion right?
I wish. I'm not quite to that point yet (although I was close to breaking
down and trying to simulate it physically).
There's actually nothing physical about the motion of the whip, except that
it maintains a constant length.
The motion was created by trial and error with sin waves.
A future enhancement will definitely be to add some cloth simulations, or at
least some clothes to start with.
>
> MJL
>
>
> --
> light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light
x,z,5,5}#macro A
> (H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local
V=asc(substr(B,I,1
> ))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red
1}rotate-<90,R>translate
> -T}#end
A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
> 25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}}
// MJL
>
>
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