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Angelo 'kENpEX' Pesce <ken### [at] uniplan it> wrote:
: It's not dubious at all, as many other raytracers do that...
So instead of having 1 million spheres take about 50 Megs of memory,
you want them tesselated so that they will take 1 Gigabyte of memory?
: It's
: feasible, but I don't think it will be done for povray
Why not? I don't see any reason why it couldn't be implemented in the future.
Tesselating finite objects is not impossible (you just need to know its limits
and you have to be able to trace it, and that's exactly what raytracing does).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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