|
![](/i/fill.gif) |
On 4 Dec 2001 15:16:17 -0500, Warp <war### [at] tag povray org> wrote:
>Christoph Hormann <chr### [at] gmx de> wrote:
>: Same probably applies for algorithms
>: that require tesselation of objects.
>
> It is not impossible that some general tesselation routine would be added
>in the future.
> (Of course tesselation is slower than one may believe, and the meshes can
>take huge amounts of memory, so the feasibility of tesselating a whole
>scene can be sometimes dubious.)
It's not dubious at all, as many other raytracers do that... It's
feasible, but I don't think it will be done for povray
Post a reply to this message
|
![](/i/fill.gif) |