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Christoph Hormann <chr### [at] gmx de> wrote:
: Same probably applies for algorithms
: that require tesselation of objects.
It is not impossible that some general tesselation routine would be added
in the future.
(Of course tesselation is slower than one may believe, and the meshes can
take huge amounts of memory, so the feasibility of tesselating a whole
scene can be sometimes dubious.)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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