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On Tue, 4 Dec 2001 13:29:49 -0000, "Rick [Kitty5]" <ric### [at] kitty5com>
wrote:
>> Particles:
>
>> ability to attach a generic object to every particle (blob, sphere,
>> light, point etc)
>
>make that ability to attach any pov object to a particle, quick and dirty
>collisions etc could be done using an objects bounding box
Mhm, I think it's really important to have accurate collisions with
meshes... I think that this can not be done with boundingboxes... For
collisions I think that you can assume that particles are spheres (or
points if It's too slow to do spheres), not check object->mesh
collision as this would be really impossible
>
>--
>
>Rick
>
>Kitty5 WebDesign - http://Kitty5.com
>POV-Ray News & Resources - http://Povray.co.uk
>TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
>PGP Public Key
>http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
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