POV-Ray : Newsgroups : povray.general : What abilites should a particle system have? : Re: What abilites should a particle system have? Server Time
20 Nov 2024 00:28:11 EST (-0500)
  Re: What abilites should a particle system have?  
From: Angelo 'kENpEX' Pesce
Date: 4 Dec 2001 08:37:01
Message: <3c0cd183.3732987@news.povray.org>
On Tue, 4 Dec 2001 13:29:49 -0000, "Rick [Kitty5]" <ric### [at] kitty5com>
wrote:

>> Particles:
>
>>  ability to attach a generic object to every particle (blob, sphere,
>> light, point etc)
>
>make that ability to attach any pov object to a particle, quick and dirty
>collisions etc could be done using an objects bounding box

Mhm, I think it's really important to have accurate collisions with
meshes... I think that this can not be done with boundingboxes... For
collisions I think that you can assume that particles are spheres (or
points if It's too slow to do spheres), not check object->mesh
collision as this would be really impossible
>
>--
>
>Rick
>
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