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<the### [at] yahoocom> wrote in message
news:3c0ab020$1@news.povray.org...
> Is there anyway to apply the texture to each side individually?
> ie apply it normally on the sides w/o the difference, and rotate the
texture
> on the side where the texture is applied?
I rendered it and couldn't see anything wrong, all sides are the same brick
pattern. Albeit it will look a little different depending on where the
camera is and the size of the image.
If you try my changed script and use the AA settings too you will see:
// +a0.1 +r5 // try this and also +a +r3 the default AA
#declare White_Brick=texture{
pigment{
brick pigment{rgb .9}, pigment{rgb 1}
brick_size <3, 1, 2>
mortar .5
scale 1
}
}
#declare C=4;
#while (C>0)
difference{
box{
<-15, 0, -15>, <15, 43, 15>
}
box{
<-100, -100, 0>, <100, 100, -100>
translate z*-15
rotate x*10
}
box{
<0, -100, 100>, <100, 100, -100>
translate x*15
rotate z*10
}
texture {White_Brick}
translate <47, 0, -47>
rotate y*C*90
}
#declare C=C-1;
#end
light_source{
<0,50,150>, 1
}
camera {location <0,25,100> look_at 0}
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