POV-Ray : Newsgroups : povray.general : What abilites should a particle system have? : Re: What abilites should a particle system have? Server Time
20 Nov 2024 00:42:08 EST (-0500)
  Re: What abilites should a particle system have?  
From: Dennis Milller
Date: 2 Dec 2001 21:01:40
Message: <3c0add04@news.povray.org>
Love to see some of this work. Happy to beta test if needed! Have a look at
the features of Illusion from Coolfun:
http://www.coolfun.com/illusion/index.htm

You can download the manual and see all the parameters they offer.
D..

"Tim Nikias" <Tim### [at] gmxde> wrote in message
news:3C0ADB1F.66DD2EB7@gmx.de...
> Hi there!
>
> Well, I am programming a particle system for POV-Ray and have designed
> in a fashion which makes
> almost anything customizable (when I'm speaking of design, I mean
> algorithms, it's text-based, like POV).
>
> Now, what I was wondering:
> What exactly should a particle system be able to handle? Not only do I
> want to see if I can cover the
> demands by checking if the macros can supply the needed basis for people
> to program the algorithms using
> the macros, but also, I think it would be great if one could have sort
> of a check-list to see, what one should
> think about to create an awesome particle system.
> Hope you get the idea...
>
> Well, I'll begin with something simple:
> Particle-Systems should definitely have some sort of Emitter, e.g.
> definable areas, in which the particles are born.
>


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