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"Mike Williams" wrote
> Isosurface intersections and merges (& and |) are the wrong way
> round in beta 8
> They were the wrong way round before. The beta 8 way is considered
> correct.
Thank you for the listing.
According to POV Help 6.1.3.3., & and | are logical operators.
Thus, the result of (A & B) or (A | B) should be always boolean
values of 0 and 1. However, these expressions return min()
or max() values in isosurface functions of beta 8.
I think this is wrong behavior.
For me, && and || are more familiar as logical operators
because those are used as so in Mathematica, C, etc.
But unfortunately, & and | were adopted as logical operators
in the previous POV-Ray version.
R. Suzuki
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