|
![](/i/fill.gif) |
On Mon, 26 Nov 2001 09:46:40 -0500, "Anders K." <and### [at] f2s com>
wrote:
>With AA off, the camera is still shifted by 1/2 pixel; you just don't see
>any red since the camera rays still end up on the box.
>
Ok.
>> Could it be a floating point error as a result of
>> switching to a different c compiler?
>
>No. I've looked at the 3.1 source, and the problem is a bug in the code. See
>my earlier thread about this bug:
>http://news.povray.org/3bccc696@news.povray.org
>
Ok. I didn't know.
Well, at any rate, I do agree with you that it is an
annoyance and hopefully it can be fixed.
Pete
p.s.
Don't know if this is related to the 1 pixel camera bug
or not, but if you take an image map and map it to a rectangle
that is the same size/position, the very top of the reactangle
shows the bottom line of the image. This one goes back to DKB
render but I was never sure if it was a real bug or not.
Post a reply to this message
|
![](/i/fill.gif) |