|
![](/i/fill.gif) |
Hi,
"Chaps" wrote in message news:3c066bd1@news.povray.org...
> I am playing with a cloth model inspired by other post. I have built an
> external program that allow to create a mesh2 object, and make it interact
> with gravity, wind and elementary objects (spheres, torus...).
Sounds like an interesting and worthy project; and a good start!
> Is there someone who has some advice on the subject?
I don't know much about it myself, but there are many discussions on cloth
simulation on various pages... One page I've found a good resource for this
sort of thing is the "Good-looking Textured Light-sourced Bouncy Fun Smart
and Stretchy Page" (I love the name!). It's at
http://www.esite-host.com/~rocketmg/. The author has a specific article on
cloth simulation, here:
http://www.esite-host.com/~rocketmg/models/m_cloth.htm.
The site has many introductory articles about general algorithms for things
like particle systems, gravity, collision detection and whatnot. I suggest a
casual visit, at least. ;)
Hope it helps,
-- gilrain
Post a reply to this message
|
![](/i/fill.gif) |