POV-Ray : Newsgroups : povray.binaries.animations : Basic physic laws back to normality (apparently) (MPG1) : Re: Basic physic laws back to normality (apparently) (MPG1) Server Time
20 Jul 2024 01:21:36 EDT (-0400)
  Re: Basic physic laws back to normality (apparently) (MPG1)  
From:
Date: 23 Nov 2001 22:06:26
Message: <3bff0eb2@news.povray.org>
"Data" <not@all> wrote in message news:3bfee15a@news.povray.org...
>

> news:3bfd37b7@news.povray.org...
> > I wrote the code in C, and now it is much faster! I'm beginning to think
> > about adding particle interaction. That will slow the algorithm
> > considerably, but I think it may be worth the try.
> >
> > I still don't like the appearance of the blobs... it's still too
"chunky".
> > Even though they are 10,000 blob spheres, I can still spot lots of them.
> > I've tinkered with the threshold and strength parameters, but I haven't
> > reached any satisfactory values. Any suggestions?
> >
> > Well, I hope you like it. And of course, your commentaries are welcomed.
> >
> > Good luck,
> >
> > Fernando.
> >
> Definately shaping up well. Though if you think of water molecules, even a
> million blobs would be skimping ;)

Thanks! I agree with that, but for example, I've seen JRG's animations that
use 10,000 particles (as far as I remember) and it looks much more fluid
than mine, which uses the same number of blob components. But I'm still
experimenting... :)

Fernando.


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