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"Data" <not@all> wrote in message news:3bfee15a@news.povray.org...
>
> news:3bfd37b7@news.povray.org...
> > I wrote the code in C, and now it is much faster! I'm beginning to think
> > about adding particle interaction. That will slow the algorithm
> > considerably, but I think it may be worth the try.
> >
> > I still don't like the appearance of the blobs... it's still too
"chunky".
> > Even though they are 10,000 blob spheres, I can still spot lots of them.
> > I've tinkered with the threshold and strength parameters, but I haven't
> > reached any satisfactory values. Any suggestions?
> >
> > Well, I hope you like it. And of course, your commentaries are welcomed.
> >
> > Good luck,
> >
> > Fernando.
> >
> Definately shaping up well. Though if you think of water molecules, even a
> million blobs would be skimping ;)
Thanks! I agree with that, but for example, I've seen JRG's animations that
use 10,000 particles (as far as I remember) and it looks much more fluid
than mine, which uses the same number of blob components. But I'm still
experimenting... :)
Fernando.
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