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Pretty cool!
Looks a lot like mercury :)
news:3bfed003@news.povray.org...
> I added a routine in my code which manages some cohesion between
particles.
> I took ages to complete the simulation (10,000 particles) and it also took
> ages to render (more than 20 hours) because I used a partially reflective
> texture for the blobs. However I don't think it the reflection was worth
the
> extra time. Maybe a higher setting for reflection would have looked much
> better.
>
> My idea was to simulate mercury, as it behaves much more like this.
>
> My cohesion algorithm is basically: if the particles touch each other,
then
> they attract each other a bit, but they're repelled if they're too close.
> There's a big set of particles at the end of the animation that seem to be
> experimenting this effect, but I don't really see the effect on the rest
of
> the system...
>
> I'll be happy to receive your opinions.
>
> Fernando.
>
> ps. Sorry for the file size, but I tried lower bitrates and it looked very
> bad.
>
>
>
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