POV-Ray : Newsgroups : povray.binaries.images : water waves simulation (34k) : Re: water waves simulation (34k) Server Time
17 Aug 2024 00:17:34 EDT (-0400)
  Re: water waves simulation (34k)  
From: Jide
Date: 23 Nov 2001 20:11:50
Message: <3bfef3d6@news.povray.org>
Christoph Hormann wrote
> Since there was some request i made an isosurface version of the water
> simulation i posted in p.b.a.

Much obliged

>It's much slower so not very nice for
> animating, this picture took 4h30min to render.

Only 4 minutes 44 seconds for a 160*120 with no AA on my comp.
I might try the animation <g>

> Since there are only 40 sine waves, it look a bit too regular, but with
> more it would have been even slower.

I don't think it looks too regular. It's amazing what you can simulate
with "simple" math (OK maybe not that simple).

So if I wanted to add more waves I'd change MAX_WAVES in waves.inc
and for the animation I'd put clock in the 3rd parameter of Waves function
call in the .pov file?

-Jide


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