>
> but they're repelled if they're too close.
I think there might be a bug in this part, there is a very good example
in the lower left corner as it gets near the end. A small, separate blob
seems to be shedding smaller blobs which shoot off into the air. I think
that rather than repelling, you might just have them return to a set
distance determined by gravity and terrain.
Post a reply to this message
|