POV-Ray : Newsgroups : povray.binaries.animations : Basic physic laws back to normality (apparently) (MPG1) : Re: Basic physic laws back to normality (apparently) (MPG1) Server Time
2 Nov 2024 15:23:02 EDT (-0400)
  Re: Basic physic laws back to normality (apparently) (MPG1)  
From:
Date: 23 Nov 2001 17:24:49
Message: <3bfeccb1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BFE452A.712081F4@gmx.de...
>
>

> >
> > I wrote the code in C, and now it is much faster! I'm beginning to think
> > about adding particle interaction. That will slow the algorithm
> > considerably, but I think it may be worth the try.
>
> I suppose you know about the megapov plus particle system patch, if not
> you might want to have a look.

Hi Christoph. Actually no, I've been using POVRay 3.1a and haven't had the
time to experiment with the new beta. Does it have the same feature you're
talking about?

> > I still don't like the appearance of the blobs... it's still too
"chunky".
> > Even though they are 10,000 blob spheres, I can still spot lots of them.
> > I've tinkered with the threshold and strength parameters, but I haven't
> > reached any satisfactory values. Any suggestions?
>
> I already suggested to interpolate additional blob components between, but
> i'm not sure if that would look good.
>
> Christoph

Mmh... don't know... maybe it might help, but I still have to figure out how
to implement it. Now I'm experimenting a bit with of particle interaction.
Actually I'm going to post in a moment my latest experiment. I hope you like
it.

Thanks for the suggestions.

Fernando.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.