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> I wrote the code in C, and now it is much faster! I'm beginning to
think
> about adding particle interaction. That will slow the algorithm
> considerably, but I think it may be worth the try.
> I still don't like the appearance of the blobs... it's still too
"chunky".
> Even though they are 10,000 blob spheres, I can still spot lots of
them.
> I've tinkered with the threshold and strength parameters, but I
haven't
> reached any satisfactory values. Any suggestions?
That's much better. Particle interaction may well be the way to go,
especially adding viscosity (particles sticking together) as this may
cure the problem of individual components being visible. Also it would
make sure that particles didn't occupy the same space at the same time
(if that is not the case already). Good work nonetheless.
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