> My animations used 256x256 and 512x512, generated with a separate program
> that is faster than povray in this aspect (only a few seconds per frame)
What separate program did you use?
> The nice thing about an isosurface would only be that you don't need large
> data files and it's possible to render arbitrarily sized water surfaces.
Does this mean that for rendering *huge* water surfaces isosurface is
recommended?
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