POV-Ray : Newsgroups : povray.text.tutorials : brick texture : Re: brick texture Server Time
2 Jun 2024 14:22:07 EDT (-0400)
  Re: brick texture  
From: Philip Bartol
Date: 22 Nov 2001 01:00:04
Message: <3bfc9464$1@news.povray.org>
Shawn F. Nerenberg wrote:

>I have the same problem, with a reproduction of the Etemenaki (commonly
>known as the Tower of Babel) Built to scale, it is a rather large
>structure, and I was hoping to keep the bricks to scale, without the
>moire patterns. This isn't a real problem for closeups, but scene shots
>showing the temple compounds are going to look awfully funky. any way to
>work around this without compromising on texture scale?  

I created a Lighthouse a while back.... brick pattern for the round tower. 
The texture works great when closeup, but at a distance it looked way to 
funky...

The solution I came up with was to use some setting in my files for some 
options and assign alternate textures for different items.... for instance, 
if I'm doing a long shot of the whole 100+ foot tower I'm never going to 
get a good brick texture, but a nice granite with the proper colors works 
wonders :D

They had a similar problem when creating the 3rd Myst game (Myst 3: Exile) 
and where able to setup textures based on distance from the camera (feature 
of programming the software they used).... closeup and far away textures 
rather than just one.

PHIL


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