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Shawn F. Nerenberg wrote:
>I have the same problem, with a reproduction of the Etemenaki (commonly
>known as the Tower of Babel) Built to scale, it is a rather large
>structure, and I was hoping to keep the bricks to scale, without the
>moire patterns. This isn't a real problem for closeups, but scene shots
>showing the temple compounds are going to look awfully funky. any way to
>work around this without compromising on texture scale?
I created a Lighthouse a while back.... brick pattern for the round tower.
The texture works great when closeup, but at a distance it looked way to
funky...
The solution I came up with was to use some setting in my files for some
options and assign alternate textures for different items.... for instance,
if I'm doing a long shot of the whole 100+ foot tower I'm never going to
get a good brick texture, but a nice granite with the proper colors works
wonders :D
They had a similar problem when creating the 3rd Myst game (Myst 3: Exile)
and where able to setup textures based on distance from the camera (feature
of programming the software they used).... closeup and far away textures
rather than just one.
PHIL
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