POV-Ray : Newsgroups : povray.binaries.animations : Nice violation to basic physics laws... (WIP MPEG1) : Re: Nice violation to basic physics laws... (WIP MPEG1) Server Time
2 Nov 2024 15:27:51 EDT (-0400)
  Re: Nice violation to basic physics laws... (WIP MPEG1)  
From:
Date: 21 Nov 2001 20:22:53
Message: <3bfc536d@news.povray.org>

news:3BF### [at] atosorigincom...

> >
> > I've seen very little activity in this newsgroup lately. I recall that
> > Thanksgiving is celebrated around this dates... maybe most people went
to
> > celebrate.
> >
> > Anyway, I'm still playing with these quasi-fluids, and thought you may
want
> > to see some of my latest failures :)
> >
> > If you haven't noticed, the particles never stop going up: still higher
than
> > their initial heights! :D
>
> What is strange is that they all go to the right, I would have expected
> some to also go to the left...
> I get the gravity orientation from the direction of the initial fall,
> hence I conclude that the recipient was symmetrical and horizontal,
> so why does the fluid do not escape also from the left ?



I really don't know for sure! I think the problem is rooted in the function
that returns the new direction of the particle after it has collided with
the surface. I believe it is ignoring the effects of gravity.

Perhaps I'm going to recode everything from scratch, but in C, because
Matlab is a bit too slow, specially because I'm thinking in adding
interaction between particles, and that adds a lot of complexity to the
algorithm. However, I going to miss Matlab's matrices and vectors.

Merci pour votre commentaires!

Fernando.


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