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hello,
well i'm still working on my first scene. its a view looking
out a window. i've placed a plane about 1000 units off
for the sky, and then i knocked out a rookie-looking sky
texture in moray.
well, the sky looks ok at 100 units off with a 100 scale but
when i get the sky plane back to around 500 units back,
it turns a drab white color, and adjusting scale doesn't seem
to help. i would appreciate it if someone could tell me what
i need to do to fix it. i've distilled the code and here it is.
NOTE: this is code that looks ok, but change the plane
distance to -400 and the scale to 400 and the white really
overwhelms the white.
#declare mysky =
material
{ texture
{ pigment
{ granite
color_map
{
[ 0.0 rgbft <0.435294, 1.0, 1.0, 0.0, 0.0> ]
[ 0.153025 rgbft <0.395833, 1.0, 1.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
turbulence 1.0
omega 0.3
ramp_wave
}
finish
{ ambient .8
}
}
}
plane
{ -z, -100
material
{ mysky
scale 100
}
}
light_source
{ <150, 250, 200> color rgb 5*<1, 1, 1>
}
camera
{ location <1, 1.5, -6>
look_at <0, 1.3, 0>
angle 45
}
thank you, miker
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