The animations look really great.
> The algorithm used for the waves is described in:
>
> http://www.first.gmd.de/persons/bwalter/html/report/report.html
>
> and in an article from the german computer magazine 'PC Magazin', issue
> 12/2001.
I tried reading the article (after giving it a go with babelfish first) but
it's too
complicated for me. Would you mind sharing the .pov and possibly the .ini ?
> The main idea is to superpose several sine waves (160 in this case) with
> different frequencies and directions according to a certain distribution
> function.
I tried averaging 160 sine_wave gradients then rotating and scaling
semi-randomly
but the effect is nothing like with your approach. So how about atleast
giving the
rest of us atleast a clue
-Jide
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