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It looks very impressive (despite some isolated violations to physic laws)!
Those "erasers" look very chewable!!! :)
Fernando.
"JRG" <jrg### [at] hotmail com> wrote in message
news:3bf84c20@news.povray.org...
> Here's another simple example. As you can see, some boxes seem to float in
> the air (and some seem to sink into the plane... hmm I'll have to
> investigate), which is due to the algorithm implemented: first a random
> position is chosen. Then the closest point of contact is found. Finally
> other two close points are taken to calculate the normal of the plane
> passing through them, so that I can align the object's axis to it with the
> Reorient_Trans macro. Thus, the first point of contact is never left,
which
> leads to that problem. I think I'll have to find another solution if I
want
> to get more realistic results... any suggestion? Should I go through all
> those calculation of the mechanical momentum? I always try first the
> geometrical way, because it's a lot faster (this one took about 30 seconds
> to parse) and often less approximative.
> TIA,
>
> --
> Jonathan.
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