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When a blob component with an individual texture is transformed after the
texture statement, the texture is transformed twize. It should only be
transformed once, so it follows the component.
I'm using beta 7 but the bug is also there in POV-Ray 3.1.
Example animation to demonstrate problem:
// +w160 +h120 +kff20
light_source {<1,2,-3>*1000, color 1.5}
background {color <0.3,0.5,0.8>}
blob {
threshold 1
sphere {
0, 1, 2 scale <1,3,1>
pigment {planar color_map {[0.9,color rgb 1][0.9,color red 1]}}
translate y*clock // pigment translated twize!
}
translate <-3,0,7>
}
blob {
threshold 1
sphere {
0, 1, 2 scale <1,3,1>
pigment {planar color_map {[0.9,color rgb 1][0.9,color red 1]}}
rotate 90*z*clock // pigment rotated twize!
}
translate <0,0,7>
}
blob {
threshold 1
sphere {
0, 1, 2 scale <1,3,1>
pigment {gradient y color_map {[0.8,color rgb 1][0.8,color red 1]}}
scale 1+0.5*clock // pigment scaled twize!
}
translate <3,0,7>
}
Rune
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