POV-Ray : Newsgroups : povray.binaries.scene-files : mesh creation macros : Re: mesh creation macros Server Time
2 Sep 2024 10:15:15 EDT (-0400)
  Re: mesh creation macros  
From: JRG
Date: 17 Nov 2001 09:22:28
Message: <3bf672a4@news.povray.org>
They look so usefull! Thanks. Only msm.inc is missing.

--
Jonathan.

"ingo" <ing### [at] homenl> ha scritto nel messaggio
news:Xns### [at] povrayorg...
> Here's some mesh making macros I'd like to have some feedback on. Don't
> rely too much on them as they are still changing and some depend on the
> buggy POV-Ray 3.5 splines that also may change.
>
> *Changed parametric a bit, for the better / for the worse?
>
> *Add, where possible, endcapping options?
>
> *Make the macros that use splines more general so they can take arrays
> with points as input. Then provide macros that turn splines, functions
> etc. into point arrays?
>
> *Switches to turn off/on normals, uv_coordinates? Switch to generate
> uv_coordinates in the BuildWriteMesh2 macro instead of on the fly like
> in parametric? The uv-range then would always go from <0,0> - <1,1>.
>
> *Other?
>
>
> There are three more macros under construction:
> * Ruled surfaces, kind off, uses more than 2 splines and does not
> do only linear interpolation. It's finished but very mutch bitten by
> the spline bugs, so I'm not shure wether it actually works right.
> * Prism2, works like Double Sweep in Amapi3D. Half way there.
> * Gordon Surface, probably too ambitious. Should be like Coons though,
> but with more splines (adding 'extended' ruled surfaces?).
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray    : http://members.home.nl/seed7/
>
>


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