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![](/i/fill.gif) |
Oops. No idea, then..
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
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"JRG" <jrg### [at] hotmail com> wrote in message
news:3bf58c0c@news.povray.org...
> It's a mesh.
>
> --
> Jonathan.
>
> "Mahalis" <don### [at] fakey com> ha scritto nel messaggio
> news:3bf5881b@news.povray.org...
> > Iso-speckles. Adjust the accuracy down to 0.0001 or less if that's what
> you
> > already have.
> >
> > --
> >
> > //Mahalis
> > camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle
> > scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
> > rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> > c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> > merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> > cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> > cylinder{0.5*y,0,0.1} texture{T}}
> > --
> >
> >
> > "Jan Walzer" <jan### [at] lzer net> wrote in message
> > news:3bf559ab@news.povray.org...
> > > To the thread in p.a-u
> > >
> > > Where to the holes come from ?
> > >
> > > --
> > > Jan Walzer <jan### [at] lzer net>
> > >
> > >
> > >
> >
> >
>
>
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![](/i/fill.gif) |