POV-Ray : Newsgroups : povray.binaries.animations : water waves simulation (349k) : Re: water waves simulation (349k) Server Time
2 Nov 2024 15:23:02 EDT (-0400)
  Re: water waves simulation (349k)  
From:
Date: 16 Nov 2001 01:29:26
Message: <3bf4b246$1@news.povray.org>
I think it is very realistic!!! It is true that there is no interaction with
the walls, but I still think it looks very good!!!

Congratulations!

Fernando.

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BF3F462.66F806EA@gmx.de...
>
> The algorithm used for the waves is described in:
>
> http://www.first.gmd.de/persons/bwalter/html/report/report.html
>
> and in an article from the german computer magazine 'PC Magazin', issue
> 12/2001.
>
> The main idea is to superpose several sine waves (160 in this case) with
> different frequencies and directions according to a certain distribution
> function.
>
> It is right now implemented as a heightfield, i already thought about
> generating an isosurface function instead, but i'm not sure how slow this
> would be with 160 sine functions.
>
> The main problem is of course that there is no interaction with the walls
> of the pool and generating a sufficiently large water plane with a
> heightfield is problematic.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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