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![](/i/fill.gif) |
Here's an updated pic without the speckles
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Skip
Mahalis <don### [at] fakey com> wrote in message
news:3bf30a99$1@news.povray.org...
It looks like a tissue on self-destruct :-)
Nice image.
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//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75
color_map{[0 rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf
1]}} finish{ambient 1}} #declare c=difference{torus{0.5,0.1 rotate
-90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
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"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3bf29a6b@news.povray.org...
Any ideas on how I can get rid of or reduce the speckling in this
isosurface? It seems that the more convoluted the surface is the more
speckled it gets. I have tried playing with the intervals, samples, and
max_gradient without much success. Massive amounts of AA help a little
but they don't remove the speckles, just blur them in. Is there
something that I am overlooking?
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![](/i/fill.gif) |