I am having troubles whenever I try to "make" dense scattering media. To do
that I either raise the media color (eg : scattering{1, medai_color*many})
or do the same in a density statement. Both fails the same way : as I raise
the color/density of media, the color first fade to white (I guess color
saturation + clipping) and then the complementary color appears (I guess an
internal "absorption 1-scaterring_media_color"). What can I do ? I tried
things like setting "extinction 0" and using a separate "absorption
(1-scatterring_media_color)*many", but could not get a satisfactory result.
Povingly
Philippe
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