POV-Ray : Newsgroups : povray.general : Need Mesh2 Example File : Re: Need Mesh2 Example File Server Time
20 Nov 2024 02:27:07 EST (-0500)
  Re: Need Mesh2 Example File  
From: Cris Williams
Date: 14 Nov 2001 11:05:54
Message: <3bf29662@news.povray.org>
Thanks, but I was actually looking for a good-sized Mesh2 (.inc?) file that
I can try to import into my program.

Cris Williams


news:ge35vtg1rm972bppjmk2efuno17q5uioi3@4ax.com...
> On Wed, 14 Nov 2001 10:03:04 -0500, "Cris Williams"
<wor### [at] netscapenet>
> wrote:
>
> > I'm looking for a Mesh2 file that uses all of the Mesh2 features.  I am
> > playing around with writing a program to manipulate meshes and I'd like
to
> > thoroughly check my parser code.  Does anyone have a Mesh2 file like
this on
> > a web site that I can download?  Thanks.
>
> Check this:
>
> #version 3.5;
>
> camera {
>   location  <0.0, 0.5, -4.0>
>   direction 1.5*z
>   right     x*image_width/image_height
>   look_at   0
> }
>
> light_source { <-30, 30, -30> color rgb 1 }
>
> #local Texture1=texture{pigment{color green 1}}
>
> mesh2{
>   vertex_vectors{
>     8
>     (x+z+y) (x-z+y) (-x-z+y) (-x+z+y)
>     (x+z-y) (x-z-y) (-x-z-y) (-x+z-y)
>   }
>   normal_vectors{
>     3
>     x y z
>   }
>   uv_vectors{
>     4
>     <0,0><0,1><1,1><1,0>
>   }
>   texture_list{
>     3,
>     texture { Texture1 },
>     texture { pigment{color red 1} }
>     texture { pigment{color blue 1} }
>   }
>   face_indices{
>     4,
>     <4,5,6>,0,
>     <4,6,7>,0,1,2,
>     <0,1,2>,
>     <0,2,3>,
>   }
>   normal_indices{
>     1
>     <0,1,2>
>   }
>   uv_indices{
>     4,
>     <0,1,2>
>     <0,2,3>
>     <0,1,2>
>     <0,2,3>
>   }
>   texture{pigment{color rgb 1}}
>   rotate y*30
>   rotate -x*10
>   scale .5
> }
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35


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