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![](/i/fill.gif) |
For some reason, whenever I render this scene, it looks kind of crappy.
#include "colors.inc"
#include "math.inc"
camera {
location <5,5,-5>
look_at <1,0,-1>
}
light_source {
<5,5,-5>
color rgb 1
}
difference {
cylinder {
<-2,0,0>,<2,0,0>, 2
pigment {color rgb 1.5}
}
cylinder {
<-3,0,0>,<3,0,0>,.8
pigment { Gold }
}
}
difference {
cylinder {
<-2,0,0>,<2,0,0>, .8
pigment { Gold}
}
cylinder {
<-3,0,0>,<3,0,0>,.7
pigment { Gold }
}
}
#declare lv = 0;
mesh {
#while (lv <= 45)
triangle { < -2,sind(-lv)*4,cosd(-lv)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
>,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
triangle { < 2,sind(-lv+1)*4,cosd(-lv+1)*4 >,< 2,sind(-lv)*4,cosd(-lv)*4
>,< -2,sind(-lv+1)*4,cosd(-lv+1)*4 > }
#declare lv = lv + 1;
#end
pigment { rgb 1.5 }
translate <0,0,-6>
}
-DJ
PS. Sorry for the bad pun.
--
"There's no joy greater that soaring high on the wings of your dreams,
except maybe the joy of watching a dreamer who has nowhere to land but the
ocean of reality."
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![](/i/fill.gif) |