POV-Ray : Newsgroups : povray.newusers : vanishing point ?? : Re: vanishing point ?? Server Time
5 Sep 2024 04:19:30 EDT (-0400)
  Re: vanishing point ??  
From: MR
Date: 12 Nov 2001 14:03:18
Message: <3bf01cf6$1@news.povray.org>
hahaha.  ok.  thanks ron.  that wasn't exactly what i had in
mind but i think it comes close to answering my question.
i wished for the plane to stay right where it was on the x/z
plane... i just wanted the line where it vanished into the
horizon to be higher, without juggling the camera.  i am
going to assume now that the horizon line can only be
adjusted by either adjusting the camera or the plane.

thanks, miker


"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Mon, 12 Nov 2001 12:42:34 -0500, MR wrote:
> > hello,
> >
> > i have a question but i'm not exactly sure of the terminology.  i've
> > got a scene looking out a window to a sky plane.  i've carpetted a
> > lot of the ground, the x/z plane, with gilles's grass, but i want the
> > horizon line higher than what it is.  isn't the horizon line something
> > similar to a vanishing point in a perspective drawing?  can't it be
> > adjusted up or down without tilting or repositioning the camera?
>
> Sure.  You can move the plane up, which is pretty much the same thing
> as moving the camera down.
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z
a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F
T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission
3-T}}}#end
> Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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