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"Barron Gillon" wrote:
> First, let me start by saying that I HAVE seen
> Rune's IK leg, and that while it looks like a
> nice file, does not solve my problem.
I would like to help, but I can't if not you explain exactly why the IK leg
solution doesn't solve your problem.
> The model is manipulated by telling the joints a
> rotation (I want the system to be as versatile
> as possible). My problem is this: How much and
> when should the joints flex?
The IK leg file can be used to find the angles if you really need them, but
I still don't understand what prevents you from using transformations rather
than rotations. They are equally versatile and walking will be much easier
when using transformations.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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