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First, let me start by saying that I HAVE seen Rune's IK leg, and that while
it looks like a nice file, does not solve my problem. I have a bipedal
system with legs consisting of a thigh and calf each 1.75 units, and a foot
.75 units long. The model is manipulated by telling the joints a rotation
(I want the system to be as versatile as possible). My problem is this: How
much and when should the joints flex? I suppose I could figure it out, but
if anyone else has ideas, any input would be much appreciated!
Barron
If you give a man a program you will frustrate him for a day; if you teach a
man to program you will frustrate him for a lifetime; if you teach a Gates
to program you will frustrate the world.
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